Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Mechanics > API/Plugins/ModelingComponents/Mechanics/URectangleMarqueeMechanic
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/RectangleMarqueeMechanic.h |
| Include | #include "Mechanics/RectangleMarqueeMechanic.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/RectangleMarqueeMechanic.cpp |
void SetBasePriority
(
const FInputCapturePriority & Priority
)
Remarks
Sets the base priority so that users can make sure that their own behaviors are higher priority. The mechanic will not use any priority value higher than this. Mechanics could use lower priorities (and their range could be inspected with GetPriorityRange), but marquee mechanic doesn't.
Can be called before or after Setup(). Only relevant if bUseExternalClickDragBehavior is false