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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Mechanics > API/Plugins/ModelingComponents/Mechanics/URectangleMarqueeMechanic
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/RectangleMarqueeMechanic.h |
| Include | #include "Mechanics/RectangleMarqueeMechanic.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/RectangleMarqueeMechanic.cpp |
TPair < FInputCapturePriority , FInputCapturePriority > GetPriorityRange() const
Remarks
Gets the current priority range used by behaviors in the mechanic, higher priority to lower.
For marquee mechanic, the range will be [BasePriority, BasePriority] since it only uses one priority.