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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Mechanics > API/Plugins/ModelingComponents/Mechanics/UCurveControlPointsMechanic
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/CurveControlPointsMechanic.h |
| Include | #include "Mechanics/CurveControlPointsMechanic.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/CurveControlPointsMechanic.cpp |
virtual void Initialize
&40;
const TArray< FVector3d > & Points,
bool bIsLoop
&41;
Remarks
Functions used for initializing the mechanic.