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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Mechanics > API/Plugins/ModelingComponents/Mechanics/UCurveControlPointsMechanic
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/CurveControlPointsMechanic.h |
| Include | #include "Mechanics/CurveControlPointsMechanic.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/CurveControlPointsMechanic.cpp |
void AddSnapLine
&40;
int32 LineID,
const UE::Geometry::FLine3d & Line
&41;
Remarks
Adds additional line to snap points to. Useful, for instance, if the curve is a revolution profile curve and needs to be able to snap to the revolution axis.