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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Mechanics > API/Plugins/ModelingComponents/Mechanics/FDragAlignmentBase
Syntax
TUniqueFunction < bool &InputRay, FHitResult &OutputHit, const TArray < const UPrimitiveComponent * > *ComponentsToIgnore, const TArray < const UPrimitiveComponent * > *InvisibleComponentsToInclude)> WorldRayCast
Remarks
These are modifiable in case we someday want to make it easier to customize them further.