Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Mechanics > API/Plugins/ModelingComponents/Mechanics/FDragAlignmentBase
Syntax
TUniqueFunction< bool(const FRay &InputRay, FHitResult &OutputHit, const TArray< const UPrimitiveComponent &42; > &42;ComponentsToIgnore, const TArray< const UPrimitiveComponent &42; > &42;InvisibleComponentsToInclude)> WorldRayCast
Remarks
These are modifiable in case we someday want to make it easier to customize them further.