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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Mechanics > API/Plugins/ModelingComponents/Mechanics/FCubeGrid
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/CubeGrid.h |
| Include | #include "Mechanics/CubeGrid.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/CubeGrid.cpp |
virtual bool GetHitGridFaceBasedOnRay
&40;
const FVector3d & WorldHitPoint,
const FVector3d & NormalOrTowardCameraRay,
FCubeGrid::FCubeFace & FaceOut,
bool bPierceToBack,
double PlaneTolerance
&41; const