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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Mechanics > API/Plugins/ModelingComponents/Mechanics/FCameraRectangle
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/RectangleMarqueeMechanic.h |
| Include | #include "Mechanics/RectangleMarqueeMechanic.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/RectangleMarqueeMechanic.cpp |
FRectangleInPlane ProjectSelectionDomain
(
double OffsetFromCameraPlane
) const
Remarks
Returns the SelectionDomain projected onto a plane offset from SelectionDomain.Plane by the given distance in the SelectionDomain.Plane.Normal direction.
Note: This function is in the public API to optimize selection in the UV editor where meshes are known to lie in the XY plane in front of the camera (so point projection/camera plane clipping is unnecessary)