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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/IGeometrySelector
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
Please use the function of the same name which takes EEnumerateSelectionMapping flags virtual instead void AccumulateSelectionElements
(
const FGeometrySelection& Selection, |
Prefer AccumulateSelectionElements with Flags parameter. | Selection/GeometrySelector.h | |
void AccumulateSelectionElements
(
const FGeometrySelection& Selection, |
Accumulate geometric elements (currently 3D triangles, line segments, and points) for the provided Selection in the provided ElementsInOut. | Selection/GeometrySelector.h |
AccumulateSelectionElements(const FGeometrySelection &, FGeometrySelectionElements &, bool, bool)
Description
Prefer AccumulateSelectionElements with Flags parameter.
| Name | AccumulateSelectionElements |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/GeometrySelector.h |
| Include Path | #include "Selection/GeometrySelector.h" |
Please use the function of the same name which takes EEnumerateSelectionMapping flags virtual instead void AccumulateSelectionElements
(
const FGeometrySelection & Selection,
FGeometrySelectionElements & ElementsInOut,
bool bTransformToWorld,
bool bIsForPreview
)
AccumulateSelectionElements(const FGeometrySelection &, FGeometrySelectionElements &, bool, UE::Geometry::EEnumerateSelectionMapping)
Description
Accumulate geometric elements (currently 3D triangles, line segments, and points) for the provided Selection in the provided ElementsInOut. ElementsInOut is not cleared.
| Name | AccumulateSelectionElements |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/GeometrySelector.h |
| Include Path | #include "Selection/GeometrySelector.h" |
void AccumulateSelectionElements
(
const FGeometrySelection & Selection,
FGeometrySelectionElements & ElementsInOut,
bool bTransformToWorld,
UE::Geometry::EEnumerateSelectionMapping Flags
)
Parameters
| Name | Remarks |
|---|---|
| bTransformToWorld | if true each geometric element will be transformed to World space, based on GetLocalToWorldTransform() |
| Flags | determines which pieces of the geometry should be rendered |