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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/IDynamicMeshCommitter
Extra information that can be passed to a CommitMesh call to potentially make the commit faster. Note that setting any of these to false doesn't mean that the corresponding data won't be updated, because a target may choose to always update everything. But it may help some targets do faster updates by not updating things that stayed the same.
| Name | FDynamicMeshCommitInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/TargetInterfaces/DynamicMeshCommitter.h |
| Include Path | #include "TargetInterfaces/DynamicMeshCommitter.h" |
Syntax
struct FDynamicMeshCommitInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Leaves everything initialized to default (true) | TargetInterfaces/DynamicMeshCommitter.h | ||
FDynamicMeshCommitInfo
(
bool bInitValue |
Initializes each of the b*Changed members to bInitValue | TargetInterfaces/DynamicMeshCommitter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bNormalsChanged | bool | TargetInterfaces/DynamicMeshCommitter.h | ||
| bPolygroupsChanged | bool | TargetInterfaces/DynamicMeshCommitter.h | ||
| bPositionsChanged | bool | TargetInterfaces/DynamicMeshCommitter.h | ||
| bTangentsChanged | bool | TargetInterfaces/DynamicMeshCommitter.h | ||
| bTopologyChanged | bool | TargetInterfaces/DynamicMeshCommitter.h | ||
| bTransformVertexColorsSRGBToLinear | bool | Intentionally left out of the constructor. | TargetInterfaces/DynamicMeshCommitter.h | |
| bUVsChanged | bool | TargetInterfaces/DynamicMeshCommitter.h | ||
| bVertexColorsChanged | bool | TargetInterfaces/DynamicMeshCommitter.h |