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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FWorldRenderCapture
Description
Enable debug image write. The captured image will be written to
| Name | SetEnableWriteDebugImage |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/WorldRenderCapture.h |
| Include Path | #include "Scene/WorldRenderCapture.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Scene/WorldRenderCapture.cpp |
void SetEnableWriteDebugImage
(
bool bEnable,
int32 ImageCounter,
FString FolderName
)