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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FToMeshOptions
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor requests max available LOD with normals and tangents | ConversionUtils/SceneComponentToDynamicMesh.h | ||
FToMeshOptions
(
int32 LODIndex, |
LOD index constructor requests specified source model LOD index. | ConversionUtils/SceneComponentToDynamicMesh.h |
FToMeshOptions()
Description
Default constructor requests max available LOD with normals and tangents
| Name | FToMeshOptions |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ConversionUtils/SceneComponentToDynamicMesh.h |
| Include Path | #include "ConversionUtils/SceneComponentToDynamicMesh.h" |
FToMeshOptions()
FToMeshOptions(int32, bool, bool)
Description
LOD index constructor requests specified source model LOD index.
| Name | FToMeshOptions |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ConversionUtils/SceneComponentToDynamicMesh.h |
| Include Path | #include "ConversionUtils/SceneComponentToDynamicMesh.h" |
FToMeshOptions
(
int32 LODIndex,
bool bWantNormals,
bool bWantTangents
)