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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FTexture2DBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Set the texel at the given X/Y coordinates to the given FColor | AssetUtils/Texture2DBuilder.h | ||
| Set the texel at the given linear index to the given FColor | AssetUtils/Texture2DBuilder.h | ||
void SetTexel
(
const FVector2i& ImageCoords, |
Set the texel at the given X/Y coordinates to the given FFloat16Color | AssetUtils/Texture2DBuilder.h | |
void SetTexel
(
int64 LinearIndex, |
Set the texel at the given linear index to the given FFloat16Color | AssetUtils/Texture2DBuilder.h |
SetTexel(const FVector2i &, const FColor &)
Description
Set the texel at the given X/Y coordinates to the given FColor
| Name | SetTexel |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h |
| Include Path | #include "AssetUtils/Texture2DBuilder.h" |
void SetTexel
(
const FVector2i & ImageCoords,
const FColor & NewValue
)
SetTexel(int64, const FColor &)
Description
Set the texel at the given linear index to the given FColor
| Name | SetTexel |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h |
| Include Path | #include "AssetUtils/Texture2DBuilder.h" |
void SetTexel
(
int64 LinearIndex,
const FColor & NewValue
)
SetTexel(const FVector2i &, const FFloat16Color &)
Description
Set the texel at the given X/Y coordinates to the given FFloat16Color
| Name | SetTexel |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h |
| Include Path | #include "AssetUtils/Texture2DBuilder.h" |
void SetTexel
(
const FVector2i & ImageCoords,
const FFloat16Color & NewValue
)
SetTexel(int64, const FFloat16Color &)
Description
Set the texel at the given linear index to the given FFloat16Color
| Name | SetTexel |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h |
| Include Path | #include "AssetUtils/Texture2DBuilder.h" |
void SetTexel
(
int64 LinearIndex,
const FFloat16Color & NewValue
)