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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FTexture2DBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Initialize
(
ETextureType BuildTypeIn, |
Create a new UTexture2D configured with the given BuildType and Dimensions | AssetUtils/Texture2DBuilder.h | |
bool Initialize
(
UTexture2D* ExistingTexture, |
Initialize the builder with an existing UTexture2D | AssetUtils/Texture2DBuilder.h |
Initialize(ETextureType, FImageDimensions)
Description
Create a new UTexture2D configured with the given BuildType and Dimensions
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h |
| Include Path | #include "AssetUtils/Texture2DBuilder.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/Texture2DBuilder.cpp |
bool Initialize
(
ETextureType BuildTypeIn,
FImageDimensions DimensionsIn
)
Initialize(UTexture2D *, ETextureType, bool)
Description
Initialize the builder with an existing UTexture2D
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h |
| Include Path | #include "AssetUtils/Texture2DBuilder.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/Texture2DBuilder.cpp |
bool Initialize
(
UTexture2D * ExistingTexture,
ETextureType BuildTypeIn,
bool bLockForEditing
)