Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FTexture2DBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Copy
(
const TImageBuilder< FVector3f >& SourceImage, |
Populate texel values from floating-point SourceImage | AssetUtils/Texture2DBuilder.h | |
bool Copy
(
const TImageBuilder< FVector4f >& SourceImage, |
Populate texel values from floating-point SourceImage. | AssetUtils/Texture2DBuilder.h |
Copy(const TImageBuilder< FVector3f > &, const bool)
Description
Populate texel values from floating-point SourceImage
| Name | Copy |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h |
| Include Path | #include "AssetUtils/Texture2DBuilder.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/Texture2DBuilder.cpp |
bool Copy
(
const TImageBuilder < FVector3f > & SourceImage,
const bool bConvertToSRGB
)
Parameters
| Name | Remarks |
|---|---|
| bConvertToSRGB | if true, SourceImage is assumed to be Linear, and converted to SRGB for the Texture |
Copy(const TImageBuilder< FVector4f > &, const bool)
Description
Populate texel values from floating-point SourceImage.
| Name | Copy |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h |
| Include Path | #include "AssetUtils/Texture2DBuilder.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/Texture2DBuilder.cpp |
bool Copy
(
const TImageBuilder < FVector4f > & SourceImage,
const bool bConvertToSRGB
)
Parameters
| Name | Remarks |
|---|---|
| bConvertToSRGB | if true, SourceImage is assumed to be Linear, and converted to SRGB for the Texture |