Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FTexture2DBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Clear () |
Clear all texels in the current Mip to the clear/default color for the texture build type | AssetUtils/Texture2DBuilder.h | |
| Clear all texels in the current Mip to the given ClearColor | AssetUtils/Texture2DBuilder.h | ||
void Clear
(
const FFloat16Color& ClearColor |
Clear all texels in the current Mip to the given ClearColor | AssetUtils/Texture2DBuilder.h |
Clear()
Description
Clear all texels in the current Mip to the clear/default color for the texture build type
| Name | Clear |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h |
| Include Path | #include "AssetUtils/Texture2DBuilder.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/Texture2DBuilder.cpp |
void Clear()
Clear(const FColor &)
Description
Clear all texels in the current Mip to the given ClearColor
| Name | Clear |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h |
| Include Path | #include "AssetUtils/Texture2DBuilder.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/Texture2DBuilder.cpp |
void Clear
(
const FColor & ClearColor
)
Clear(const FFloat16Color &)
Description
Clear all texels in the current Mip to the given ClearColor
| Name | Clear |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h |
| Include Path | #include "AssetUtils/Texture2DBuilder.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/Texture2DBuilder.cpp |
void Clear
(
const FFloat16Color & ClearColor
)