Navigation
API > API/Plugins > API/Plugins/ModelingComponents
Options for converting Static Mesh assets.
| Name | FStaticMeshConversionOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ConversionUtils/SceneComponentToDynamicMesh.h |
| Include Path | #include "ConversionUtils/SceneComponentToDynamicMesh.h" |
Syntax
struct FStaticMeshConversionOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyBuildSettings | bool | Whether to apply Build Settings during the mesh copy. | ConversionUtils/SceneComponentToDynamicMesh.h | |
| bIgnoreRemoveDegenerates | bool | Whether to ignore the 'remove degenerates' option from Build Settings. Note: Only applies if 'Apply Build Settings' is enabled. | ConversionUtils/SceneComponentToDynamicMesh.h | |
| bIncludeNonManifoldSrcInfo | bool | Whether in the case of non-manifold source geometry to include a vertex layer to map vertices back to src VertexIDs. | ConversionUtils/SceneComponentToDynamicMesh.h | |
| bRequestTangents | bool | Whether to request tangents on the copied mesh. If tangents are not requested, tangent-related build settings will also be ignored. | ConversionUtils/SceneComponentToDynamicMesh.h | |
| bUseBuildScale | bool | Whether to scale the copied mesh by the Build Setting's 'Build Scale'. Note: This is considered separately from the 'Apply Build Settings' option. | ConversionUtils/SceneComponentToDynamicMesh.h | |
| bUseSectionMaterialIndices | bool | Whether to directly use the section material indices as output material IDs. Otherwise, material IDs will be indices in to the materials array. | ConversionUtils/SceneComponentToDynamicMesh.h |