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FSnapGeometry stores information about geometry data of a snap, which we might use for highlights/etc
| Name | FSnapGeometry |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSceneQueriesUtil.h |
| Include Path | #include "ToolSceneQueriesUtil.h" |
Syntax
struct FSnapGeometry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PointCount | int | Number of initialized elements in Points | ToolSceneQueriesUtil.h | |
| Points | FVector3d | Geometry that was snapped to. only PointCount elements are initialized | ToolSceneQueriesUtil.h |