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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FSceneCapturePhotoSetSampler
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Baking/RenderCaptureFunctions.h | |||
| Baking/RenderCaptureFunctions.h | |||
FSceneCapturePhotoSetSampler
(
FSceneCapturePhotoSet* SceneCapture, |
Baking/RenderCaptureFunctions.h |
FSceneCapturePhotoSetSampler(FSceneCapturePhotoSetSampler &&)
| Name | FSceneCapturePhotoSetSampler |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Baking/RenderCaptureFunctions.h |
| Include Path | #include "Baking/RenderCaptureFunctions.h" |
FSceneCapturePhotoSetSampler
(
FSceneCapturePhotoSetSampler &&
)
FSceneCapturePhotoSetSampler(const FSceneCapturePhotoSetSampler &)
| Name | FSceneCapturePhotoSetSampler |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Baking/RenderCaptureFunctions.h |
| Include Path | #include "Baking/RenderCaptureFunctions.h" |
FSceneCapturePhotoSetSampler
(
const FSceneCapturePhotoSetSampler &
)
FSceneCapturePhotoSetSampler(FSceneCapturePhotoSet , float, const FDynamicMesh3 , const FDynamicMeshAABBTree3 , const FMeshTangentsd )
| Name | FSceneCapturePhotoSetSampler |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Baking/RenderCaptureFunctions.h |
| Include Path | #include "Baking/RenderCaptureFunctions.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Baking/RenderCaptureFunctions.cpp |
FSceneCapturePhotoSetSampler
(
FSceneCapturePhotoSet * SceneCapture,
float ValidSampleDepthThreshold,
const FDynamicMesh3 * Mesh,
const FDynamicMeshAABBTree3 * Spatial,
const FMeshTangentsd * Tangents
)