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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FSceneCapturePhotoSet
FSceneSamples stores samples corresponding to pixels in the DeviceDepth photoset where the values are strictly within the viewing frustum, which corresponds to a camera ray intersecting an actor in VisibleActors. All non-null containers with Computed capture status will be filled by GetSceneSamples() and will have the same .Num() counts
| Name | FSceneSamples |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/SceneCapturePhotoSet.h |
| Include Path | #include "Scene/SceneCapturePhotoSet.h" |
Syntax
struct FSceneSamples
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseColor | TArray< FVector3f > * | Scene/SceneCapturePhotoSet.h | ||
| Emissive | TArray< FVector3f > * | Scene/SceneCapturePhotoSet.h | ||
| Metallic | TArray< float > * | These are samples of the corresponding capture channels. | Scene/SceneCapturePhotoSet.h | |
| Opacity | TArray< float > * | Scene/SceneCapturePhotoSet.h | ||
| PackedMRS | TArray< FVector3f > * | Scene/SceneCapturePhotoSet.h | ||
| Roughness | TArray< float > * | Scene/SceneCapturePhotoSet.h | ||
| Specular | TArray< float > * | Scene/SceneCapturePhotoSet.h | ||
| SubsurfaceColor | TArray< FVector3f > * | Scene/SceneCapturePhotoSet.h | ||
| WorldNormal | TArray< FVector3f > * | Scene/SceneCapturePhotoSet.h | ||
| WorldOrientedPoints | TArray< FFrame3f > * | Scene/SceneCapturePhotoSet.h | ||
| WorldPoint | TArray< FVector3f > * | These are world-space point, normal or oriented point samples The points are computed from the DeviceDepth channel and normals from the WorldNormal channel Coordinate frames are located at the world points with Z axis aligned with world normals and arbitrary X/Y axes | Scene/SceneCapturePhotoSet.h |