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API > API/Plugins > API/Plugins/ModelingComponents
| Name | FRenderCaptureConfig |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/WorldRenderCapture.h |
| Include Path | #include "Scene/WorldRenderCapture.h" |
Syntax
struct FRenderCaptureConfig
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAntiAliasing | bool | You might want to disable this if you're using FMeshMapBaker because it supports multi-sampling in a way which will avoid blending pixels at different depths. | Scene/WorldRenderCapture.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FRenderCaptureConfig& Other |
Scene/WorldRenderCapture.h | ||
bool operator==
(
const FRenderCaptureConfig& Other |
Scene/WorldRenderCapture.h |