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API > API/Plugins > API/Plugins/ModelingComponents
| Name | FQuickTransformer |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickTransformer.h |
| Include Path | #include "Transforms/QuickTransformer.h" |
Syntax
class FQuickTransformer
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FQuickTransformer() |
Transforms/QuickTransformer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize() |
Set up internal data structures | Transforms/QuickTransformer.h | |
void PreviewRender
(
IToolsContextRenderAPI* RenderAPI |
Draw a visualization of the current snap axes and active snap point | Transforms/QuickTransformer.h | |
void Render
(
IToolsContextRenderAPI* RenderAPI |
Draw a visualization of the current snap axes and active snap point | Transforms/QuickTransformer.h | |
void Reset() |
Reset transformer state | Transforms/QuickTransformer.h | |
void SetActiveFrameFromWorldAxes
(
const FVector3d& Origin |
Set current transform frame to the unit axes at the given Origin | Transforms/QuickTransformer.h | |
void SetActiveWorldFrame
(
const FFrame3d& Frame |
Set current transform frame to the given frame | Transforms/QuickTransformer.h | |
void UpdateActiveFrameOrigin
(
const FVector3d& NewOrigin |
Update the current snap-axis frame with a new origin | Transforms/QuickTransformer.h | |
void UpdateCameraState
(
const FViewCameraState& CameraState |
Update internal copy of camera state. You must call this for snapping to work! | Transforms/QuickTransformer.h |