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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FMeshTopologySelector
Configuration variables Determines the behavior of a FindSelectedElement() call.
| Name | FSelectionSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/MeshTopologySelector.h |
| Include Path | #include "Selection/MeshTopologySelector.h" |
Syntax
struct FSelectionSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableCornerHits | bool | Selection/MeshTopologySelector.h | ||
| bEnableEdgeHits | bool | Selection/MeshTopologySelector.h | ||
| bEnableFaceHits | bool | Selection/MeshTopologySelector.h | ||
| bHitBackFaces | bool | When false, hits of a triangles that are facing away from the camera are not considered. | Selection/MeshTopologySelector.h | |
| bIgnoreOcclusion | bool | Do not check whether the closest element is occluded. | Selection/MeshTopologySelector.h | |
| bPreferProjectedElement | bool | Prefer an edge projected to a point rather than the point, and a face projected to an edge rather than the edge. | Selection/MeshTopologySelector.h | |
| bSelectDownRay | bool | If the first element is valid, select all elements behind it that are aligned with it. | Selection/MeshTopologySelector.h |