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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FMeshSceneAdapter
Description
Precompute data structures that accelerate spatial evaluation queries. Precondition for calling FastWindingNumber() and FindNearestRayIntersection(). This can be called after Build() has completed
| Name | BuildSpatialEvaluationCache |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h |
| Include Path | #include "Scene/MeshSceneAdapter.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Scene/MeshSceneAdapter.cpp |
virtual void BuildSpatialEvaluationCache()