Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FMeshSceneAdapter
Description
Add the given Components to the Mesh Scene. If multiple Components from the same Actor are passed in, duplicate FActorAdapters will be created
| Name | AddComponents |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h |
| Include Path | #include "Scene/MeshSceneAdapter.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Scene/MeshSceneAdapter.cpp |
void AddComponents
(
const TArray < UActorComponent * > & ComponentSetIn
)