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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FGroupTopologySelector
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Selection/GroupTopologySelector.h | |||
FGroupTopologySelector
(
const FDynamicMesh3* Mesh, |
Create the selector with the given Mesh and Topology. | Selection/GroupTopologySelector.h |
FGroupTopologySelector()
| Name | FGroupTopologySelector |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/GroupTopologySelector.h |
| Include Path | #include "Selection/GroupTopologySelector.h" |
FGroupTopologySelector()
FGroupTopologySelector(const FDynamicMesh3 , const FGroupTopology )
Description
Create the selector with the given Mesh and Topology. This does not create the internal data structures, this happens lazily on GetGeometrySet()
| Name | FGroupTopologySelector |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/GroupTopologySelector.h |
| Include Path | #include "Selection/GroupTopologySelector.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/GroupTopologySelector.cpp |
FGroupTopologySelector
(
const FDynamicMesh3 * Mesh,
const FGroupTopology * Topology
)