Navigation
API > API/Plugins > API/Plugins/ModelingComponents
| Name | FFindSceneSnapPointParams |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSceneQueriesUtil.h |
| Include Path | #include "ToolSceneQueriesUtil.h" |
Syntax
struct FFindSceneSnapPointParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEdges | bool | ToolSceneQueriesUtil.h | ||
| bVertices | bool | ToolSceneQueriesUtil.h | ||
| CameraState | FViewCameraState | ToolSceneQueriesUtil.h | ||
| ComponentsToIgnore | const TArray< const UPrimitiveComponent * > * | ToolSceneQueriesUtil.h | ||
| DebugTriangleOut | FVector * | ToolSceneQueriesUtil.h | ||
| InvisibleComponentsToInclude | const TArray< const UPrimitiveComponent * > * | ToolSceneQueriesUtil.h | ||
| Point | const FVector3d * | ToolSceneQueriesUtil.h | ||
| SnapGeometryOut | FSnapGeometry * | ToolSceneQueriesUtil.h | ||
| SnappingManager | const USceneSnappingManager * | Required inputs/outputs. | ToolSceneQueriesUtil.h | |
| SnapPointOut | FVector3d * | ToolSceneQueriesUtil.h | ||
| VisualAngleThreshold | double | ToolSceneQueriesUtil.h |