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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FDynamicMeshGroupEditBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SaveTriangle
(
int32 TriangleID |
Changes/MeshPolygroupChange.h | ||
void SaveTriangle
(
int32 TriangleID, |
Changes/MeshPolygroupChange.h |
SaveTriangle(int32)
| Name | SaveTriangle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Changes/MeshPolygroupChange.h |
| Include Path | #include "Changes/MeshPolygroupChange.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Changes/MeshPolygroupChange.cpp |
void SaveTriangle
(
int32 TriangleID
)
SaveTriangle(int32, int32, int32)
| Name | SaveTriangle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Changes/MeshPolygroupChange.h |
| Include Path | #include "Changes/MeshPolygroupChange.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Changes/MeshPolygroupChange.cpp |
void SaveTriangle
(
int32 TriangleID,
int32 OldGroup,
int32 NewGroup
)