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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FCreateTextureObjectParams
Syntax
UPROPERTY (Category="CreateTextureObjectParams", EditAnywhere)
TObjectPtr < UWorld > TargetWorld
Remarks
The World/Level the new texture object should be created in (if known). Note that Textures generally do not exist as objects in a Level. However, it may be necessary to store the texture in a path relative to the level (for example if the level is in a Plugin, this would be necessary in-Editor)