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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FCreateMaterialObjectParams
Syntax
UPROPERTY&40;Category&61;"CreateMaterialObjectParams", EditAnywhere&41;
TObjectPtr< UWorld > TargetWorld
Remarks
Base data The World/Level the new Material object should be created in (if known). Note that Material generally do not exist as objects in a Level. However, it may be necessary to store the texture in a path relative to the level (for example if the level is in a Plugin, this would be necessary in-Editor)