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FCreateMaterialObjectParams is a collection of input data intended to be passed to UModelingObjectsCreationAPI::CreateMaterialObject().
| Name | FCreateMaterialObjectParams |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h |
| Include Path | #include "ModelingObjectsCreationAPI.h" |
Syntax
USTRUCT (Blueprintable)
struct FCreateMaterialObjectParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseName | FString | The base name of the new Material object | ModelingObjectsCreationAPI.h |
|
| MaterialToDuplicate | TObjectPtr< UMaterialInterface > | Input data The parent UMaterial of this material will be duplicated to create the new UMaterial Asset. | ModelingObjectsCreationAPI.h |
|
| StoreRelativeToObject | TObjectPtr< UObject > | An object to store the Material relative to. | ModelingObjectsCreationAPI.h |
|
| TargetWorld | TObjectPtr< UWorld > | Base data The World/Level the new Material object should be created in (if known). | ModelingObjectsCreationAPI.h |
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