Navigation
API > API/Plugins > API/Plugins/ModelingComponents
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h |
| Include | #include "ModelingObjectsCreationAPI.h" |
Syntax
USTRUCT (Blueprintable)
struct FCreateActorParams
Remarks
FCreateActorParams is a collection of input data intended to be passed to UModelingObjectsCreationAPI::CreateNewActor().
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | BaseName | The base name of the new Actor | |
| TObjectPtr< UWorld > | TargetWorld | Base data The World/Level the new Actor should be created in (if known). | |
| TObjectPtr< UObject > | TemplateAsset | A template Asset used to determine the type of Actor to spawn. | |
| FTransform | Transform | The 3D local-to-world transform for the new actor |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< AActor > | TemplateActor_DEPRECATED | Input data |