| BaseName |
FString |
The base name of the new Actor |
ModelingObjectsCreationAPI.h |
- Category="CreateActorParams"
- EditAnywhere
|
| TargetWorld |
TObjectPtr< UWorld > |
Base data The World/Level the new Actor should be created in (if known). |
ModelingObjectsCreationAPI.h |
- Category="CreateActorParams"
- EditAnywhere
|
| TemplateAsset |
TObjectPtr< UObject > |
A template Asset used to determine the type of Actor to spawn. |
ModelingObjectsCreationAPI.h |
- Category="CreateActorParams"
- EditAnywhere
|
| Transform |
FTransform |
The 3D local-to-world transform for the new actor |
ModelingObjectsCreationAPI.h |
- Category="CreateActorParams"
- EditAnywhere
|