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FCreateActorParams is a collection of input data intended to be passed to UModelingObjectsCreationAPI::CreateNewActor().
| Name | FCreateActorParams |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h |
| Include Path | #include "ModelingObjectsCreationAPI.h" |
Syntax
USTRUCT (Blueprintable)
struct FCreateActorParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseName | FString | The base name of the new Actor | ModelingObjectsCreationAPI.h |
|
| TargetWorld | TObjectPtr< UWorld > | Base data The World/Level the new Actor should be created in (if known). | ModelingObjectsCreationAPI.h |
|
| TemplateAsset | TObjectPtr< UObject > | A template Asset used to determine the type of Actor to spawn. | ModelingObjectsCreationAPI.h |
|
| Transform | FTransform | The 3D local-to-world transform for the new actor | ModelingObjectsCreationAPI.h |
|
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TemplateActor_DEPRECATED | TObjectPtr< AActor > | Input data | ModelingObjectsCreationAPI.h |
|