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API > API/Plugins > API/Plugins/ModelingComponents
Component/BodySetup collision settings (eg StaticMeshComponent) we might need to pass through the functions below
| Name | FComponentCollisionSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Physics/ComponentCollisionUtil.h |
| Include Path | #include "Physics/ComponentCollisionUtil.h" |
Syntax
struct FComponentCollisionSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsGeneratedCollision | bool | Physics/ComponentCollisionUtil.h | ||
| CollisionTypeFlag | int32 | Physics/ComponentCollisionUtil.h |