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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FCameraRectangle
Description
Given a 2D point in the UV space of the given Plane, return the coordinates of the 3D point lying in the Plane. This function is the inverse of Point3DToPointUV.
| Name | PointUVToPoint3D |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/RectangleMarqueeMechanic.h |
| Include Path | #include "Mechanics/RectangleMarqueeMechanic.h" |
FVector PointUVToPoint3D
(
const FPlane3 & Plane,
const FVector2 & PointUV
) const