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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FBaseDynamicMeshSelector
Description
Update the active selection based on a world-space Shape. Uses the provided SelectionEditor and UpdateConfig to do the update Information about any changes actually made to the selection via the SelectionEditor are returned in ResultOut
Virtual Inheritance
- IGeometrySelector::UpdateSelectionViaShape → FBaseDynamicMeshSelector::UpdateSelectionViaShape
| Name | UpdateSelectionViaShape |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/DynamicMeshSelector.h |
| Include Path | #include "Selection/DynamicMeshSelector.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/DynamicMeshSelector.cpp |
virtual void UpdateSelectionViaShape
(
const FWorldShapeQueryInfo & ShapeInfo,
FGeometrySelectionEditor & SelectionEditor,
const FGeometrySelectionUpdateConfig & UpdateConfig,
FGeometrySelectionUpdateResult & ResultOut
)