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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FBaseDynamicMeshSelector
Description
Check for intersection between a world-space Ray with the Selector's target object and return a FInputRayHit result. RayHitTest() must return true for other raycast-based functions like UpdateSelectionViaRaycast() to be called.
Virtual Inheritance
- IGeometrySelector::RayHitTest → FBaseDynamicMeshSelector::RayHitTest
| Name | RayHitTest |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/DynamicMeshSelector.h |
| Include Path | #include "Selection/DynamicMeshSelector.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/DynamicMeshSelector.cpp |
virtual bool RayHitTest
(
const FWorldRayQueryInfo & RayInfo,
UE::Geometry::FGeometrySelectionHitQueryConfig QueryConfig,
FInputRayHit & HitResultOut
)
true on hit, false on miss