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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FBaseDynamicMeshSelector
Description
Accumulate the bounds of the provided Selection in the provided BoundsInOut. BoundsInOut is not cleared.
Virtual Inheritance
- IGeometrySelector::AccumulateSelectionBounds → FBaseDynamicMeshSelector::AccumulateSelectionBounds
| Name | AccumulateSelectionBounds |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/DynamicMeshSelector.h |
| Include Path | #include "Selection/DynamicMeshSelector.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/DynamicMeshSelector.cpp |
virtual void AccumulateSelectionBounds
(
const FGeometrySelection & Selection,
FGeometrySelectionBounds & BoundsInOut,
bool bTransformToWorld
)
Parameters
| Name | Remarks |
|---|---|
| bTransformToWorld | if true each bounded point/element will be transformed to World space before being "contained" in BoundsInOut |