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FActorAdapter is used by FMeshSceneAdapter to represent all the child info for an AActor. This is primarily a list of FActorChildMesh, which represent the spatially-positioned meshes of any child StaticMeshComponents or other mesh Components that can be identified and represented. Note that ChildActorComponents will be flatted into the parent Actor.
| Name | FActorAdapter |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h |
| Include Path | #include "Scene/MeshSceneAdapter.h" |
Syntax
struct FActorAdapter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Scene/MeshSceneAdapter.h | |||
FActorAdapter
(
const FActorAdapter& |
Scene/MeshSceneAdapter.h | ||
FActorAdapter
(
FActorAdapter&& |
Scene/MeshSceneAdapter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChildMeshes | TArray< TUniquePtr< FActorChildMesh > > | Set of child Meshes with transforms | Scene/MeshSceneAdapter.h | |
| SourceActor | AActor * | The AActor this Adapter represents | Scene/MeshSceneAdapter.h | |
| WorldBounds | FAxisAlignedBox3d | World-space bounds of this Actor (meshes) | Scene/MeshSceneAdapter.h |