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Where should in-viewport UVLayoutPreview be shown, relative to target object
| Name | EUVLayoutPreviewSide |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/UVLayoutPreview.h |
| Include Path | #include "Drawing/UVLayoutPreview.h" |
Syntax
enum EUVLayoutPreviewSide
{
Left,
Right,
}
Values
| Name | Remarks |
|---|---|
| Left | On the left side of the object center relative to the camera |
| Right | On the right side of the object center relative to the camera |