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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Drawing > API/Plugins/ModelingComponents/Drawing/UUVLayoutPreview
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/UVLayoutPreview.h |
| Include | #include "Drawing/UVLayoutPreview.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/UVLayoutPreview.cpp |
void SetSourceWorldPosition
&40;
FTransform WorldTransform,
FBox WorldBounds
&41;
Remarks
Specify the current world transform/bounds for the target object. UV layout preview is positioned relative to this box