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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Drawing
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/MeshDebugDrawing.h |
| Include | #include "Drawing/MeshDebugDrawing.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/MeshDebugDrawing.cpp |
namespace MeshDebugDraw
{
void MeshDebugDraw::DrawNormals
(
const FDynamicMeshNormalOverlay * Overlay,
float Length,
FColor Color,
float Thickness,
bool bScreenSpace,
FPrimitiveDrawInterface * PDI,
const FTransform & Transform
)
}
Remarks
Draw normals of mesh overlay as lines
Parameters
| Name | Description |
|---|---|
| Overlay | The overlay that provides the normals (and mesh positions) |
| Length | length of the lines in world space |
| Color | color of the lines |
| Thickness | thickness of the lines |
| bScreenSpace | is the thickness in pixel or world space |
| PDI | drawing interface |
| Transform | transform applied to the line endpoints |