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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/ConversionUtils
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ConversionUtils/SceneComponentToDynamicMesh.h |
| Include | #include "ConversionUtils/SceneComponentToDynamicMesh.h" |
Syntax
struct FStaticMeshConversionOptions
Remarks
Options for converting Static Mesh assets.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bApplyBuildSettings | Whether to apply Build Settings during the mesh copy. | |
| bool | bIgnoreRemoveDegenerates | Whether to ignore the 'remove degenerates' option from Build Settings. Note: Only applies if 'Apply Build Settings' is enabled. | |
| bool | bIncludeNonManifoldSrcInfo | Whether in the case of non-manifold source geometry to include a vertex layer to map vertices back to src VertexIDs. | |
| bool | bRequestTangents | Whether to request tangents on the copied mesh. If tangents are not requested, tangent-related build settings will also be ignored. | |
| bool | bUseBuildScale | Whether to scale the copied mesh by the Build Setting's 'Build Scale'. Note: This is considered separately from the 'Apply Build Settings' option. | |
| bool | bUseSectionMaterialIndices | Whether to directly use the section material indices as output material IDs. Otherwise, material IDs will be indices in to the materials array. |