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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Components > API/Plugins/ModelingComponents/Components/UOctreeDynamicMeshComponent
- UBaseDynamicMeshComponent::NotifyMaterialSetUpdated()
- UOctreeDynamicMeshComponent::NotifyMaterialSetUpdated()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Components/OctreeDynamicMeshComponent.h |
| Include | #include "Components/OctreeDynamicMeshComponent.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Components/OctreeDynamicMeshComponent.cpp |
virtual void NotifyMaterialSetUpdated&40;&41;
Remarks
This is called to tell our RenderProxy about modifications to the material set. We need to pass this on for things like material validation in the Editor.