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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Components > API/Plugins/ModelingComponents/Components/UOctreeDynamicMeshComponent
- UBaseDynamicMeshComponent::ApplyTransform()
- UOctreeDynamicMeshComponent::ApplyTransform()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Components/OctreeDynamicMeshComponent.h |
| Include | #include "Components/OctreeDynamicMeshComponent.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Components/OctreeDynamicMeshComponent.cpp |
virtual void ApplyTransform
(
const FTransform3d & Transform,
bool bInvert
)
Remarks
Apply transform to internal mesh. Invalidates RenderProxy.
Parameters
| Name | Description |
|---|---|
| bInvert | if true, inverse tranform is applied instead of forward transform |