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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Components > API/Plugins/ModelingComponents/Components/UOctreeDynamicMeshComponent > API/Plugins/ModelingComponents/Components/UOctreeDynamicMeshComponent/ApplyChange
- IMeshVertexCommandChangeTarget::ApplyChange()
- UBaseDynamicMeshComponent::ApplyChange()
- UOctreeDynamicMeshComponent::ApplyChange()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Components/OctreeDynamicMeshComponent.h |
| Include | #include "Components/OctreeDynamicMeshComponent.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Components/OctreeDynamicMeshComponent.cpp |
virtual void ApplyChange
(
const FMeshVertexChange * Change,
bool bRevert
)
Remarks
Apply a vertex deformation change to the internal mesh