Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/BaseTools
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveToolBuilder
- UInteractiveToolWithToolTargetsBuilder
- USingleTargetWithSelectionToolBuilder
- UConvertToPolygonsToolBuilder
- UEditMeshPolygonsToolBuilder
- UEditMeshPolygonsActionModeToolBuilder
- UEditMeshPolygonsSelectionModeToolBuilder
- UExtrudeMeshSelectionToolBuilder
- UOffsetMeshSelectionToolBuilder
- UUVProjectionToolBuilder
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/SingleTargetWithSelectionTool.h |
Include | #include "BaseTools/SingleTargetWithSelectionTool.h" |
Syntax
UCLASS&40;Transient, Abstract&41;
class USingleTargetWithSelectionToolBuilder : public UInteractiveToolWithToolTargetsBuilder
Functions
Type | Name | Description | |
---|---|---|---|
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USingleTargetWithSelectionTool * | CreateNewTool
(
const FToolBuilderState& SceneState |
|
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void | InitializeNewTool
(
USingleTargetWithSelectionTool* Tool, |
Called by BuildTool to configure the Tool with the input MeshSource based on the SceneState |
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bool |
Overridden from UInteractiveToolWithToolTargetsBuilder
Type | Name | Description | |
---|---|---|---|
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const FToolTargetTypeRequirements & | Gives the target requirements of the associated tool. |
Overridden from UInteractiveToolBuilder
Type | Name | Description | |
---|---|---|---|
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UInteractiveTool * | BuildTool
(
const FToolBuilderState& SceneState |
Create a new instance of this builder's Tool |
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bool | CanBuildTool
(
const FToolBuilderState& SceneState |
Check if, given the current scene state, a new instance of this builder's Tool can be created |