Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/BaseTools
Inheritance Hierarchy
- UObject
- UInteractiveToolBuilder
- UInteractiveToolWithToolTargetsBuilder
- USingleSelectionMeshEditingToolBuilder
- UClothTransferSkinWeightsToolBuilder
- UExtractCollisionGeometryToolBuilder
- UGenerateLODMeshesToolBuilder
- UHoleFillToolBuilder
- UMeshInspectorToolBuilder
- UMeshSpaceDeformerToolBuilder
- UMeshTangentsToolBuilder
- UMeshToVolumeToolBuilder
- UParameterizeMeshToolBuilder
- UPolygonOnMeshToolBuilder
- URecomputeUVsToolBuilder
- URevolveBoundaryToolBuilder
- USimpleCollisionEditorToolBuilder
- USimplifyMeshToolBuilder
- USubdividePolyToolBuilder
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/SingleSelectionMeshEditingTool.h |
| Include | #include "BaseTools/SingleSelectionMeshEditingTool.h" |
Syntax
UCLASS (Transient, Abstract)
class USingleSelectionMeshEditingToolBuilder : public UInteractiveToolWithToolTargetsBuilder
Remarks
USingleSelectionMeshEditingToolBuilder is a base tool builder for single selection tools that define a common set of ToolTarget interfaces required for editing meshes.
Functions
| Type | Name | Description | |
|---|---|---|---|
| USingleSelectionMeshEditingTool * | CreateNewTool
(
const FToolBuilderState& SceneState |
||
| void | InitializeNewTool
(
USingleSelectionMeshEditingTool* Tool, |
Called by BuildTool to configure the Tool with the input MeshSource based on the SceneState |
Overridden from UInteractiveToolWithToolTargetsBuilder
| Type | Name | Description | |
|---|---|---|---|
| const FToolTargetTypeRequirements & | Gives the target requirements of the associated tool. |
Overridden from UInteractiveToolBuilder
| Type | Name | Description | |
|---|---|---|---|
| UInteractiveTool * | BuildTool
(
const FToolBuilderState& SceneState |
Create a new instance of this builder's Tool | |
| bool | CanBuildTool
(
const FToolBuilderState& SceneState |
Check if, given the current scene state, a new instance of this builder's Tool can be created |