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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/BaseTools > API/Plugins/ModelingComponents/BaseTools/USingleSelectionMeshEditingToolB-
- USingleSelectionMeshEditingToolBuilder::CreateNewTool()
- USimpleCollisionEditorToolBuilder::CreateNewTool()
- UExtractCollisionGeometryToolBuilder::CreateNewTool()
- ULatticeDeformerToolBuilder::CreateNewTool()
- UGenerateLODMeshesToolBuilder::CreateNewTool()
- USubdividePolyToolBuilder::CreateNewTool()
- USimplifyMeshToolBuilder::CreateNewTool()
- UWeldMeshEdgesToolBuilder::CreateNewTool()
- URevolveBoundaryToolBuilder::CreateNewTool()
- UMeshToVolumeToolBuilder::CreateNewTool()
- UParameterizeMeshToolBuilder::CreateNewTool()
- UMeshTangentsToolBuilder::CreateNewTool()
- UMeshInspectorToolBuilder::CreateNewTool()
- UHoleFillToolBuilder::CreateNewTool()
- URecomputeUVsToolBuilder::CreateNewTool()
- UPolygonOnMeshToolBuilder::CreateNewTool()
- UMeshSpaceDeformerToolBuilder::CreateNewTool()
- UClothTransferSkinWeightsToolBuilder::CreateNewTool()
- UDisplaceMeshToolBuilder::CreateNewTool()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/SingleSelectionMeshEditingTool.h |
| Include | #include "BaseTools/SingleSelectionMeshEditingTool.h" |
virtual USingleSelectionMeshEditingTool &42; CreateNewTool
&40;
const FToolBuilderState & SceneState
&41; const
new Tool instance. Override this in subclasses to build a different Tool class type