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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/BaseTools > API/Plugins/ModelingComponents/BaseTools/UMultiSelectionMeshEditingToolBu-
- UMultiSelectionMeshEditingToolBuilder::CreateNewTool()
- UBaseCreateFromSelectedToolBuilder::CreateNewTool()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/MultiSelectionMeshEditingTool.h |
| Include | #include "BaseTools/MultiSelectionMeshEditingTool.h" |
virtual UMultiSelectionMeshEditingTool * CreateNewTool
(
const FToolBuilderState & SceneState
) const
new Tool instance. Override this in subclasses to build a different Tool class type